![]() Hah, writing this post actually caused me to do some further digging (hah), and I think I may have come up with a fix. I've read that layering designations is something to be avoided. When I cursor over any other table I just get the option to "make dining room" again. The orange table, therefore, is the only one I can assign to a specific dwarf (AFAIK). The entire room is designated as a dining room, anchored by the orange table. The dining room in a nutshell, chairs and tables. I thought I had it nipped when I figured out "free table" meant, but no. I long ago created a "fine" dining which my dwarves completely ignore. I don't know if I could play DF without it. I use it to simplify viewing and switching job assignments. I do use Dwarf Therapist, but not to cheat. Do you have dwarf therapist? If not, you should get it ASAP. Meh I'm of the opinion that a complicated interface is indicative of sloppy design. (Via cave-ins) In empty tiles you only can construct ramps. Be careful when channeling through natural floors with tunnels underneath, it is a typical source for accidents. Ramps only appear during channeling when there is something below. Just deconstruct and build a new one elsewhere. The easiest way to handle your situation would be to move your depot. Similarly you can't designate / dig a staircase in an empty tile but have to construct it. It counts as construction and normal digging designations won't work with it, you will have to deconstruct to change it. You can fill empty space by building walls, but it won't revert to normal natural stone ever. And you can build unlimited access points (although this can be dangerous when enemies show up). You can lock yourself from outside contact. You can set up multiple self-sustaining forts. Related question, how do I fill in the open space and/or replace a wall? I just want it to work seeing as how I already dug out this ungodly long tunnel. This doesn't really affect my game in a significant way. Since then I've not been able to build any ramp or staircase from surface down or Z-1 up. Went to surface and channeled where the staircase was removing the staircase in the process and creating open space. Went back to Z-1 and still could not build the up staircase. Went to the surface and was able to construct a down staircase. So, I finished the tunnel and then could not build an up staircase. After screwing around for a while building bit and pieces of a road, I decided that it would be much easier and probably safer to tunnel to the depot and then build a ramp or stairway to the surface for access. You see, my trade depot is quite far from my (ahem) fortress. Can my fortress have more than one access to the surface. It installs into User/Applications and is named "EverQuest Mac".I've never had a problem building stairs, until now. It currently has some crash issues on OSX Lion that I'm working on. Before you click on the link, please read below.ġ. Here is the link to launch the new client. This section is pulled from a 2011-2012 archive of the official forums at WORK IN PROGRESS to add the rest of this New Intel EQMac Client available for testing! Patch notes and changes (top-level heading for everything related to changes/updates) Changes from 2011 to 2013 3.2.95 Follow-Up to the Tradeskill Vendor Error (January 18, 2006):ĮverQuest® Macintosh Edition Update News thru ĭONE: Archive of official SOE forums (2012 snapshot):.3.2.23 JNews Story: Prexus Server Crashes Entirely.3.2 Anything after this likely does not apply to Al'Kabor.3.1.126 OctoPress Release - Planes of Power Live.3.1.83 OctoPress Release - Graphics Upgrades.3.1.64 ApLuclin Announced - Press Release.3 Aggregate patch notes from Live PC EQ, 1999-2007.2.3 EverQuest® Macintosh Edition Update News thru.2.1.1 New Intel EQMac Client available for testing!.2 Patch notes and changes (top-level heading for everything related to changes/updates). ![]() 1.2 Archive of official SOE forums (2012 snapshot):.1.1 EverQuest® Macintosh Edition Update News thru.
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